DreamSettings Physics
The basic form of the visual is a static 3d sphere with different kinds of illumination that is being render on the graphics card. But the sphere is created in a different way that an ordinary 3d object. Each vertex and edge of the sphere is actually a particle that has behavior like attraction and repulsion. All of the particles are governed by global forces from the particle system, like gravity. A single vertex is connected with there neighbors vertices, this connected forms springs, which created a really dynamic scene.
Depending on the vertex connections of openGL is possible to create different forms of the same sphere structure.
- GL_LINES
- GL_TRIANGLES
- GL_QUADS
This method can be applied to any 3d surface. The surface will automatically be deformed when the gravity of the particle system is activated.